Sunday, November 30, 2008

Possibilities of browser game development

Today we started our blog on the topic: "How to write a browser game?". The main idea is to implement a space strategy game using different technologies, e.g. Google App Engine or Yahoo! Widgets.
Our prototypes and experiences will be made available from this blog.

1 comment:

Anonymous said...

Hello,

while searching the web to find some things for our little project I stumbled over this site.

We are working on, surprise, a space strategy game. Our answer to how to do such a project is .Net. Why?

- C# code (or any other .Net language of your choice) is compiled, not interpreted.
- Ecellent object orientation and other means to implement software architechture patterns.
- The ability to leave the server and add client sided components.

These things were extremely important to us as our little project is extremely ambitios. We find better things for our server to do than interpreting some scripting language. At the moment we are working on a game client which connects to the server via a webservice. This game client uses the windows presentation foundation but also hosts a DirectX graphics engine. Later we also want to offer ASP.Net webpages as alternative (more like a traditional browsergame) and can reuse the webservice's application logic and data access.

The ability to do all this in one big project folder and with the same programming language is our reason for using .Net. To be fair, Java plays in the same league and should also be considered.